Monday, November 17, 2008
Vice City
Wark's chapter "Atopia (on Vice City)" can be related to by many of us. I personally am not a gamer, but I do have a little experience playing the Grand Theft Auto games. With now the latest version, San Andreas, the GTA series has morphed into one of the most popular games for youths. As Wark describes it, "a world in which you can do whatever you want." The more acts of crime and violence committed, the more money you get and further advance in the game. As long as you are not arrested or shot dead, you have free roam to go wherever you choose. Fortunately there is a mature rating that comes with the game. What type of message is this suppose to send to the younger generations? Is it wise to be promoting this amount of violence in the video game world? I know video game advocates would claim that it is your choice to voluntarily play the game so you can not hold the producers accountable. However this claim is not strong enough and I feel games of this caliber need to be reexamined before being released.
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2 comments:
Most games that include this type of violence have age restrictions. Therefore the companies assume that the markets that they are targeting include young men and women who are mature enough to realize that it is just a game. I understand your point of view because it is quite a popular one. According to Wark, how possible is it for the users' experience in the game, to be able to transfer to "gamespace?"
Yes that is a good point in regards to the age restrictions. At the end of the day it is just a game, however the actions in games have been carried out in real life on several occasions by young children. The wide spread theme of violence is what mostly concerns me.
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